Warning: Function ereg() is deprecated in ..../includes/class_postbit.php(345) : eval()'d code on line 4

Warning: Function split() is deprecated in ..../includes/class_postbit.php(345) : eval()'d code on line 19

Warning: Function ereg() is deprecated in ..../includes/class_postbit.php(345) : eval()'d code on line 4

Warning: Function split() is deprecated in ..../includes/class_postbit.php(345) : eval()'d code on line 19

Warning: Function ereg() is deprecated in ..../includes/class_postbit.php(345) : eval()'d code on line 4

Warning: Function split() is deprecated in ..../includes/class_postbit.php(345) : eval()'d code on line 19

Warning: Function ereg() is deprecated in ..../includes/class_postbit.php(345) : eval()'d code on line 4

Warning: Function split() is deprecated in ..../includes/class_postbit.php(345) : eval()'d code on line 19

Warning: Function ereg() is deprecated in ..../includes/class_postbit.php(345) : eval()'d code on line 4

Warning: Function split() is deprecated in ..../includes/class_postbit.php(345) : eval()'d code on line 19

Warning: Function ereg() is deprecated in ..../includes/class_postbit.php(345) : eval()'d code on line 4

Warning: Function split() is deprecated in ..../includes/class_postbit.php(345) : eval()'d code on line 19
new Freeciv version out
Results 1 to 6 of 6

Thread: new Freeciv version out

Hybrid View

  1. #1
    Guest

    new Freeciv version out

    1.13.0

    it's been a year since the last release so i guess it's gonna be pretty good.

  2. #2
    Guest

    Re:new Freeciv version out

    =======================
    Welcome to Freeciv 1.13
    =======================

    This is release 1.13.0.

    Thanks again to all our developers, who continue to work so hard.

    This release includes lots of changes, outlined below. Those who
    are interested in seeing the detailed changes should check the
    ChangeLog file.

    WHAT'S CHANGED SINCE 1.12.0

    - Citizen Management Agent (CMA) allows you to automate workers
    and specialists in cities.
    - Sound support has been added.
    - The new "isotrident" tileset has been made the default. The
    "hires" and "engels" tilesets have been taken out of the
    distribution but can be downloaded from the web page.
    - New city dialog in the gtk client.
    - Windows version of the client. It has improved connection
    dialog and supports loading and saving from the client.
    - GTK 2.0 version of the client.
    - The client will try to suggest names for your cities that
    correspond with what they mean.
    - Improved players dialog shows sortable and colored information,
    including the players' flags.
    - Server no longer takes the --server command line option,
    instead you can use the --info option to set the metaserver
    announcement text to whatever you like. The -a option when given
    to the client skips the connection dialog entirely.
    - A "wall" server command added which gives message to all players.
    - A new flexible timeout set through "timeoutinc" server option.
    - Leftover research bulbs will carry over to next advance.
    - Trade routes are more effective.
    - Units attacking ships in cities double their firepower, while
    defenders get only 1 firepower.
    - Helicopters defending against air units get 50% penalty, and
    have their firepower reduced to 1 against fighter units.
    - You can build city walls even though you have Great Wall wonder.
    - The Communism government's food cost in default ruleset has
    been changed to 1, while it has been changed to 2 for the Civ2
    ruleset.
    - Stealth fighter and bomber now really are stealthy, and are
    partially invisible just like subs. Also, stealth bombers have
    increased their attack strength from 14 to 18.
    - Civ2 ruleset now has Fundamentalism.
    - Improved modpack abilities: The caravan ability has been split.
    New ways to calculate technology costs. Better documentation.
    Rulesets can specify starting techs. You can have more than one
    bonus tech. Split settler abilities. Buildings ruleset syntax
    has been significantly extended, but effects do not work yet.
    - Server option "tinyisles" allow 1x1 size islands and
    "separatepoles" allow continents connected to the poles
    - "citymindist" specify minimum distance between cities, while
    "notradesize" and "fulltradesize" regulate the trade generated
    by smaller cities.
    - You can turn on angry citizens with "angrycitizens" option.
    - Fortresses may give you extended vision. See watchtower options.
    - If you lose your palace, you get a new one for free in a
    randomly chosen city. This behaviour can be turned off with the
    server option "savepalace".
    - Rulesets are now loaded from inside the server through the
    "rulesetdir" command.
    - The limit on the number of nations that can be included with
    Freeciv has been removed.
    - The format of the isometric tileset spec-files has changed.
    - The map and ai code has been cleaned up significantly.
    - Translations improved. Added better support for plural forms.
    - Several bugs squished and a lot of work done under the hood.
    - For an overview of the remaining bugs please visit doc/BUGS.

  3. #3

    Re:new Freeciv version out

    one more thing on my to-do list :

  4. #4
    Guest

    Re:new Freeciv version out

    Emerge freeciv

  5. #5
    Moderator
    Good Guru
    Schotty's Avatar
    Join Date
    Jul 2001
    Location
    Milwaukee, WI
    Posts
    5,760

    Re:new Freeciv version out

    or for the Redder variety, rpm -Uvh .....

  6. #6

    Re:new Freeciv version out

    [quote author=Schotty link=board=8;threadid=4170;start=0#41427 date=1026764783]
    or for the Redder variety, rpm -Uvh .....
    [/quote]

    or rpmfind freeciv for RPM distros or apt-get freeciv for the Mandrake or Debian/Libranet crowd. ;D The lines are bluring.

Similar Threads

  1. what version?
    By pinehead in forum Linux - General Topics
    Replies: 3
    Last Post: 03-02-2004, 12:32 AM
  2. which version to use
    By sentme_mail in forum Linux - General Topics
    Replies: 11
    Last Post: 02-01-2004, 07:52 AM
  3. Freeciv unbeatable ?
    By civ1492 in forum Linux - Software, Applications & Programming
    Replies: 7
    Last Post: 09-11-2002, 09:52 AM
  4. Freeciv Tournament
    By coltrane in forum Linux - Software, Applications & Programming
    Replies: 35
    Last Post: 02-02-2002, 11:22 AM
  5. Freeciv
    By civ1492 in forum Linux - Software, Applications & Programming
    Replies: 4
    Last Post: 12-14-2001, 05:17 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •