:'( They already have.So when do the withdrawls begin?
My sister bought me Return to Castle Wolfenstein for Christmas. ;D The multi-player binaries for Linux are available for download, no single player for download yet :'( , so I would like to get it going to avoid having to boot <cough> windoze <cough>to play. Although I have not tried playing MP yet, I get killed enough with single player. :P
Well, I now have DRI support working with my Radeon 7500 ;D. I just finished building a new system, so the DRI problem I was having before was apparently related to the MVP3 chipset on my old motherboard. I kind of figured it was.
Basically useless output from glxgears.
$ glxgears -info
GL_RENDERER = Mesa DRI Radeon 20010402 AGP 4x x86/MMX/3DNow!
GL_VERSION = 1.2 Mesa 3.4.2
GL_VENDOR = VA Linux Systems, Inc.
GL_EXTENSIONS = GL_ARB_multitexture GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_blend_func_separate GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_object GL_EXT_texture_lod_bias GL_EXT_vertex_array GL_MESA_window_pos GL_MESA_resize_buffers GL_NV_texgen_reflection GL_PGI_misc_hints GL_SGIS_pixel_texture GL_SGIS_texture_edge_clamp
8078 frames in 5.0 seconds = 1615.600 FPS
8759 frames in 5.0 seconds = 1751.800 FPS
8786 frames in 5.0 seconds = 1757.200 FPS
8745 frames in 5.0 seconds = 1749.000 FPS
8780 frames in 5.0 seconds = 1756.000 FPS
9370 frames in 5.0 seconds = 1874.000 FPS
9910 frames in 5.0 seconds = 1982.000 FPS
9955 frames in 5.0 seconds = 1991.000 FPS
9928 frames in 5.0 seconds = 1985.600 FPS
Hmmm, now where did I put that link to the RTCW Linux binaries. ;D